Programming Overview

Character Controllers

Developed robust 2D and 3D character controllers in Unity, integrating features like state management, flight mechanics, and seamless player input handling. Optimized scripts for responsiveness and versatility in gameplay.

Broomstick Blitz https://tazh.itch.io/broomstick-blitz

Expandable Scripts

Developed centralized manager scripts leveraging object-oriented programming principles and inheritance. Designed scalable systems for managing GameObject hierarchies, inter-script communication, and resource allocation. Utilized polymorphism to create flexible, reusable components, streamlining workflows for complex game mechanics.

Github paulotassi (paulotassi1)

Animation and VFX Scripts

Designed scripts to manage variable sprite behaviors and animations, enabling smooth transitions and responsive visual feedback. Implemented dynamic systems for character state-based animations and adaptive sprite management to enhance visual polish.

Technical Art Overview

Houdini Variable Homes

Using a variety of Houdini nodes, I can instantly generate over 1,000 building variations.

The scene above is made in Unity HDRP. All assets are custom-made except for the skybox. The central tree animation was created in Houdini, and the scene combines various VFX, shaders, and particle effects into a cohesive presentation.

Custom Sample Scene

Created a dynamic vortex effect in Unity using shaders and particle systems. The effect features smooth swirling motion, customizable colors, and interactive elements, making it versatile for various gameplay scenarios or environmental storytelling.

Vortex VFX/Shader Graph

About me

I’m a passionate game developer with experience in programming, technical direction, and creative problem-solving. My work focuses on crafting immersive gameplay experiences through dynamic character controllers, centralized game management systems, and polished visual effects. I enjoy blending artistry and technical expertise, whether it’s creating procedural content in Houdini, designing custom shaders, or developing adaptable animation systems in Unity. With a strong foundation in teamwork and leadership, I aim to push the boundaries of interactive design and storytelling.

Paulo Tassi
Paulo.R.Tassi@gmail.com
paulotassi (paulotassi1)
(203) 615-1980

Linkedin